Can i import sketchup into maya




















Message 1 of 2. Sketchup Pro to Maya import problems. Tags 1. Tags: plugin. Message 2 of 2. I think I figured out how to make this work for me anyway. Here's what I got to work in a sequence of steps listed below : ask Sketchup to export my Sketchup drawing as an FBX file, I found Sketchup will not export my whole drawing unless I first select the entire drawing, then choose the Sketchup FBX export option of: only export selected area, I also chose these other options: export textures, flip xy, use drawing units.

To keep myself from getting confused, I created a folder that I named superfolder-drawing-drawing-drawing. I made sure that the Sketchup created fbx file named: drawing-drawing-drawing.

Maya did import this fbx file, made a Maya drawing, and placed textures on the items in the drawing. Probably because this is an architectural drawing, it seems that my Forest Church is way bigger than the default Maya bounding box.

So, in Maya, I gave Maya permission to scale the drawing, and I scaled it on all three axes by 0. I told Maya to save this file as a Maya file. I named it drawing-drawing-drawing. Oh no…! However, I discovered this: If I save the Maya file drawing-drawing-drawing. Preview file. Tags 3. Tags: fbx. Post Reply. Import SketchUp Files to Maya. Start Free Download Windows. Download Mac. Supports Readable by SketchUp and older. Supports Maya - Materials Support Import your models with their materials.

Monthly Yearly Subscription. Download the plugin and install it. Run Maya. Readable by SketchUp and older. Intermediate Beginner. Modelling Services. CatchUp Reviews. Unread posts New posts Active topics. Exporting Sketchup to Maya by nick21 » Wed Aug 03, am Ok, I am not that big of a newbie to SketchUp, but I am when it comes to exporting models into other formats. I am using Maya , and Make and I need a way to export my models so I can import them into Maya. I have downloaded the OBJ exporter and it works perfect, only problem is it add way more edges into the model than what SketchUp even created.

So is there a way to export from SketchUp to Maya while retaining the exact model without adding extra edges when importing into Maya?



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