Okun ; NavWeaps , but most references are quite confusing in how to apply it. Ironically, Physics for Game Programmers by Grant Palmer, which is one of the last places you'd expect to see it; references it in a way to demystify the application of the formula. Palmer's version of the F-Formula is significant besides being metric , because it references all the units used in the formula, making it possible to verify your calculations. Empirical tests at the U. What Palmer did in Physics for Game Programmers was to rearrange the equation so that it is possible to model the kinetic energy required to penetrate a certain amount of armor, making it possible for an iterative process to discern the ballistic limit for a particular projectile.
Finally, the equation to derive the energy in joules is ready to be done. First, we convert the impact angle from degrees to radians since this equation needs it in that form. We can figure out the required velocity for the shell to penetrate through the following formula shortcut to find velocity given mass and kinetic energy:. Using the above equation, we find that a mm shell weighing kg must strike our mm thick plate angled at 53 degrees at a velocity of Basically, you multiply the F-Coefficient by a correction factor and use that corrected coefficient.
Carlucci and Sidney S. There are several typoes in the document, which caused me considerable confusion and lost time in trying to validate my math against their published work:.
This stat was introduced during the preseason to replace flat armor penetration, which became a problem with items that allowed champions to easily snowball out of control. Lethality is the sister stat of the bonus armor penetration and is applied to the target after taking out the bonus armor penetration.
With armor, for example, the target would be reduced to by the bonus armor penetration and then to by the flat armor penetration. The stat is useful for assassin champions who want to snowball, since it will increase their damage early on by a nice margin, while also scaling throughout the game the more levels you gain. It is time to take a real break for some actual skill plays. Awesome, I highly support the change. Are there any plans to change the penetration system concurrently, so that the shell projectiles are actually modeled in game, instead of being just pixels that can fit through every miniature hole in an enemy's armor?
Current system is simply gamebreaking and makes higher tiers unplayable because of tanks having "weakspots" that are located in places most shells wouldn't even reach. I think your definition of "gamebreaking" needs some work. In real life there is a lot of randomness to armor pen, that is represented in the game if not realistically, at least a good facsimile of how random real combat is. Remember, if you find bugs or issues, be sure to make a bug report in accordance with the guidelines!
That entitlement pisses me off a bit. Sure, I get it. You want useful information to fix the bug. YOUR responsibility to find and fix bugs, not the playerbase's. If your staff is overburdened, hire more. No profit is worth a buggy game, but that won't really land with you guys. Just watch how much shit EA is getting lately.
You'll become the next running joke. Nox95, Agreed, Gaijin is already getting memed lately for adding more instead of fixing whats already broken, and this new balancing i fear will only create more bugs and anger within the playerbase if the patch they release is as full of bugs as the Centauro is.
New guided aircraft bombs. Battle Pass vehicles: PT Comments Commenting is no longer available for this news.
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