The game also feature Roof Hopping gameplay that lets you get through the city by climbing buildings and traversing rooftops. In the first two games the adventure starts off with Cole MacGrath, an average-joe bike messenger in the New York stand-in of Empire City, where he gains his powers from the ray spear in a package he was delivering, gets trapped in due to a crime filled quarantine against a plague, gets ordered to find the ray sphere from a government agent, destroys it, fights and kills Kessler the mysterious figure throughout the game that turns out to be his future self and finally learns that he is to destroy a mysterious conduit known as the beast.
In the second game Cole journeys to New Marais to gain powers to get the strength kill the beast which unfortunately is killing people across the U. He encounters a dictator of the city named Bertrand who with his army terrorizes the city in addition to rallying anti-conduit sentiment. Never to be confused with Prototype — believe us, the fans sure don't. If Cole uses his powers for Evil, Trish's last words are her voicing her disappointment in him.
This is a "needs of the many" vs "needs of the few" moment - saving your girl is the bad karma choice : — agent BTW I'm still new here and not sure how to hide some of the detail as a spoiler. Although the title itself is kind of a giveaway Spoiler text is covered in this meta post.
I always forget the markdown for it though Add a comment. Active Oldest Votes. You should save the doctors, that will be the "good karma" choice. Improve this answer. JohnoBoy JohnoBoy Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. So I reload to before the mission to do it again and save the doctors and her this time I get screwed again and yeah I havent finished the game though so no spoilers beyond this point please :.
Yeah it bummed me out a fair bit -the first time i went to save trish- which was strange - as i knew it was the 'wrong' thing to do - and i'd went through the whole game being good. It was sad not being able to save her. I hope it wasn't just to clumsily justify making Cole more "eXtr3m3" in the next installment. From what i'm reading, what the fuck is the point of saving her then? They must be lazy to add another character or simply too cheap. Can't believe this bullshit zeitgeist'd game is selling so well.
I'm guessing the gameplay is somewhat enjoyable. I've been thinking about it now that I've seen the ending of the game at like four a. He gets all angsty and that's fine. It was sweet that he slept next to her grave, but Trish's death was then another instance of the tiresome, tiresome way that Cole defaults to blaming other people.
At least twice in the game he says "If you hadn't 'X', then 'Y' wouldn't have happened! I was thrown right out of the experience when Cole said to Zeke "If you hadn't run off with Kessler, Trish would still be alive! Zeke's actions had nothing to do with Kessler stringing up Trish, or Cole's inability to save her. Maybe I missed something? Cole's reactions to Trish's death made me like him a lot less, and that's why I call it clumsy. It seemed like too obvious of a jumping-off point for a more extreme Cole, and he doesn't need more extremeness to be a good character, he needs more subtly and depth.
Of course, maybe the brutish angry instinct to "blame others" is just true to his characterization - the guy's a bike messenger, after all. Did he even finish high school? He probably doesn't have a very sophisticated ethical understanding or a complex philosophy. He didn't seem like the classic "sage janitor" archetype Ex: Will in Good Will Hunting, etc , he seemed like the kind of people Pulp or The Levellers sing about. In any event
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